Due to some issues with MacOS, and the loading speed of OpenGLCanvas, I decided to replace the "built-in" context creation in LWJGL and JOGL with my own.
(It will replace GLFW and OffscreenAutoDrawable)
The main improvements should be:
Creating context without a window
Initialization speed up
Independence from the main thread (#20)
It will also allow to add a Shared rendering type #17.
Due to some issues with MacOS, and the loading speed of OpenGLCanvas, I decided to replace the "built-in" context creation in LWJGL and JOGL with my own.
The main improvements should be:
In this issue I will publish the current progress