So, in my game engine I heavily rely on JavaFX and I consider your OpenGLFX library as the only solution for the Windows 10 bug that makes JavaFX completely unsusable. I'm commited to reach production quality of your library hopefully with your help :) Here is another bug report - you can reproduce it by trying my pull request (specifically this commit)
Basically what's intended to be transparent is not.
So, in my game engine I heavily rely on JavaFX and I consider your OpenGLFX library as the only solution for the Windows 10 bug that makes JavaFX completely unsusable. I'm commited to reach production quality of your library hopefully with your help :) Here is another bug report - you can reproduce it by trying my pull request (specifically this commit)
Basically what's intended to be transparent is not.