Closed yetyman closed 1 year ago
This library cannot guarantee the same configured framebufer because it uses 3 different rendering methods depending on the system. But this framebuffer always has 4 color channels.
If you want to use unusual framebuffers, I recommend you to use your own framebuffer and then render it to the existing one using shaders.
Thank you!
Hello,
What framebuffer is used in this library to render to the screen? is it the default Framebuffer? or is it a custom framebuffer? Can i give it color attachments? If not, how might i set my own Framebuffer for this library to use? Or am totally on the wrong track for how to go about this?
I want to get a texture of unsigned integers representing the instance ids each pixel is drawn from.
and in the Render call i am using
everything works until i replace the framebuffer. How can i achieve a texture of instance ids with this library?