Closed qq1053831109 closed 8 months ago
This is already implemented in the current version of the code, which is awaiting release in near future
Just a note how to use it:
val canvas = OpenGLCanvas.create(LWJGL_MODULE, flipY = true)
flipY = false
(default) is equal to simple OpenGL output as it made in GLFW.
So, flipY = true
is equivalent to the current behaviour in version 3.0.5
The picture is reversed. It's best to rotate this here in openglfx