Closed Lewinator56 closed 9 months ago
Thanks for your interest in my project!
The Kotlin library (kotlin-stdlib) does not require the use of Kotlin language itself. Therefore, it can be added to a regular Java project
Pure Maven support is planned for the near future. For now you can use JitPack in Maven:
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependency>
<groupId>com.github.husker-dev.openglfx</groupId>
<artifactId>core</artifactId>
<version>2.5.1</version>
</dependency>
<dependency>
<groupId>com.github.husker-dev.openglfx</groupId>
<artifactId>lwjgl</artifactId>
<version>2.5.1</version>
</dependency>
<dependency>
<groupId>org.jetbrains.kotlin</groupId>
<artifactId>kotlin-stdlib</artifactId>
<version>1.6.10</version>
</dependency>
thanks for getting back so quickly, now ive just got to get everything working
I will reopen the issue to leave a reminder to do Maven support without Jitpack
Finally, after 1.5 years, it is completed!
Will be available as Gradle or Maven dependency:
implementation 'com.huskerdev:openglfx:3.1'
implementation 'com.huskerdev:openglfx-lwjgl:3.1'
implementation 'com.huskerdev:openglfx-jogl:3.1'
Simple as the title, this appears to be one of the few implementations of openGL in javafx that pretty much fits my needs for the application im developing, which is however not using koltin and uses maven and normal java source. Maybe i'm missing something to get this working however.