Open streamingdv opened 7 months ago
Interesting. I think I should also do a little functionality testing when checking NvDxInterop support to rule out any driver or hardware issues.
I'll see what I can do about it, but right now all my time is spent upgrading offscreen-jgl (now called “grapl”) to make it possible to update openglfx in future
Thanks, yes no worries. Keep me updated. I will report back if I got some news.
@husker-dev yes the OpenGL pipeline seems to work fine according to the feedback I got from my beta tester.
Another crash report from a user, happening on a AMD Ryzen 5 5500U with Radeon Graphics device.
@husker-dev are there any news? I got a few more bug reports and all of them seem to use some kind of Radeon Graphics device. My application also offers additional rendering pipelines so I have workarounds available but would be cool if this could be fixed somehow.
@streamingdv Hi, currently busy with my job and also the project grapl that we use. I plan to work on openglfx soon, but I won't give exact dates. It might be in the next few weeks
All good, thanks for the status update 👍
@streamingdv, some updates:
I made a good asynchronous algorithm that will have something called "Swap buffers". Also, I will remove synchronous rendering, because better option will be configuration with one swap buffer.
NVDXInterop has already been rewritten to support them.
I've been trying to implement texture sharing from DirectX 9 to OpenGL via DXGI handles for the last three days.
I managed to do it via a DirectX 11 proxy. It used EXT_external_objects and EXT_external_objects_win32 on OpenGL side.
Most of the logic is taken from here:
I'll make this a priority choice over wgl_nv_dx_interop because it consumes less GPU resources and should also be well supported on AMD GPU.
I'll upload the code soon
It looks like I can do it without DirectX 11. It seems to work too
Once the new version is ready I can definitely offer to test it on a few Windows/ Linux machines. If everything works I can invite some users of my application to test a beta release of my app bundled with the new OpenGLFX lib to get some feedback.
Describe the bug I'm currently in the middle of a closed beta test and a user of mine reported a bug when using the OpenGLFX rendering engine. It immediately crashes upon startup of the stream.
To Reproduce Difficult seems to be driver or device specific. Here are some crashlogs
Crashlogs.zip
It seems it is DirectX related, I asked him to use the OpenGL pipeline on Windows (which is supported by my application). Will report back if the crash also happens via the OpenGL pipeline but I guess not.
Environment:
OS:
openglfx version: 4.0.5