hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
Other
1.89k stars 148 forks source link

Parameter Optimization #149

Closed Spawnfile closed 5 days ago

Spawnfile commented 1 week ago

Hi all,

Is there any doc to follow-up purpose of all parameters inside the arguments/.../default.py ? Besides, any suggestion to optimize render quality on parameter section ?

Cheers

guanjunwu commented 6 days ago

Hi, there if you have any question, please contact me.

Spawnfile commented 6 days ago

That was quick, thank you. Is any suggestion parameters, probably optimization parameters, to smooth the object edges with white background ?

guanjunwu commented 5 days ago

It's hard for 3D/4D Gaussian splatting. Because Gaussians only focus on novel view synthesis instead of reconstruction(mesh).