hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
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Camera path during render #167

Open kshonu opened 1 month ago

kshonu commented 1 month ago

Hi, great work! I was wondering how to alter the camera path during rendering that produces the video: "video_rgb". Thanks

guanjunwu commented 1 month ago

For D-NeRF: here For colmap-format: here (you should customize it.) HyperNeRF: here Neu3D: here

kshonu commented 1 month ago

For D-NeRF: here For colmap-format: here (you should customize it.) HyperNeRF: here Neu3D: here

Thank you so much. For multiview scenes would I use the colmap format?

guanjunwu commented 1 month ago

You can see this, original pose format is colmap, but script convert them to 3DGS's camera format