hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
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Poor rendering #175

Open kshonu opened 1 month ago

kshonu commented 1 month ago

https://github.com/user-attachments/assets/77909fd5-e27b-428c-adb9-fb68e7e9e2d3

https://github.com/user-attachments/assets/7cdbd6f8-fc70-4194-8843-56123fe32ac8

How do I zoom in to get in the scene and make it better quality

guanjunwu commented 1 month ago

Hi,is it under the multiview setups? can you show me a GT video?

kshonu commented 1 month ago

00010 series of these images captured in a studio

kshonu commented 1 month ago

Hi,is it under the multiview setups? can you show me a GT video?

it is in multiview

guanjunwu commented 1 month ago

I don't think it's normal. I think you can check the initialized point clouds first. And check this to check the initialization of the deformation field, which could correspond to the size of the bounding box.

kshonu commented 1 month ago
innput ouput

input "points3D_multipleview and output point_cloud

kshonu commented 1 month ago
image

input before editing point cloud (which I don't think did anything)