hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
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Hello, when I trained my own multi-view scene, I used four cameras, the frame rate was 15fps, and the video length was 10s, the training effect was very poor, may I ask where I need to make changes in the code? Look forward to your reply! #178

Open guohaotian0320 opened 1 month ago

guohaotian0320 commented 1 month ago

Hello, when I trained my own multi-view scene, I used four cameras, the frame rate was 15fps, and the video length was 10s, the training effect was very poor, may I ask where I need to make changes in the code? Look forward to your reply!

ElenaViewSynthesis commented 1 month ago

Hey @guohaotian0320, How much of complex motions does your video include? You mind sharing a short video clip of 1 of the 4 cameras that was captured? It could be the case that pretty fast dynamic scenes cannot be rendered using this 4DGS method.

guohaotian0320 commented 1 month ago

Hey @guohaotian0320, How much of complex motions does your video include? You mind sharing a short video clip of 1 of the 4 cameras that was captured? It could be the case that pretty fast dynamic scenes cannot be rendered using this 4DGS method.

Hello, the actions in my dataset are not complicated and the motion speed is very slow. I guess the frame rate of my dataset is only 15fps. I would like to ask if there is a setting for the frame rate in the code, or I need to write a separate data processing code for my data set?