hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
Apache License 2.0
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LightGaussian implementation #42

Open pablodawson opened 1 year ago

pablodawson commented 1 year ago

Hey,

Thanks for your work! In case you're interested, I implemented LightGaussian pruning here: https://github.com/pablodawson/4DGaussians It manages to mantain ~30% of the original splats with comparable quality.