hustvl / 4DGaussians

[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
https://guanjunwu.github.io/4dgs/
Apache License 2.0
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About new code #50

Closed ch1998 closed 11 months ago

ch1998 commented 11 months ago

Hello!I have been following this project for a long time. I tested your old code and your new code, and there is a clear difference in the effect. You seem to have changed the deformation network, the floaters are significantly reduced, and the background is much cleaner. But in some details, the old version of the model seems to be better, such as the hands in the picture below: left is old code,right is new code

image

guanjunwu commented 11 months ago

you can follow the same hyperparameter settings as the old code, I believe it will achieve similar foreground results :) besides, the reason why the background is cleaner is we compute the background point by colmap.