Closed deckar01 closed 5 years ago
The QT docs mention that DPI scaling is handled differently on MacOS, so I'm not sure if this is just an issue on Windows. I will try to repro on a retina display.
I have a Huawei Matebook X Pro running ubuntu, which has a high DPI display, and I'm running into the same issue. The UI is extremely small. Here's a screenshot:
Hi, thanks for reporting. I was intentionally make the font size small to enlarge the workspace. I just tried adjusting the DPI Scaling on my mac, it looks good to me. And I also think the screenshot of @bmv437 is acceptable. However, this is just my taste, maybe change in the future if too many people have problem with it.
You really don't need to do that. Leave it at the OS defaults and or add easily toggleable widget visibility. It's your project but making assumptions like that are a sure way to make your stuff unuseable for others.
On my 4k display, I can barely make out the file menu and the UI is already very minimal. Saving a couple pixels is trivial compared to having people open your app and close it.
Ok, maybe I really have a small screen and cannot feel the pain as you guys. I will make the font default size.
Can confirm this is an issue on Win 10 if you're using scaling settings.
Thanks, I have released the 1.0.0-beta.6 which include the font fix. Could you help to verify if the default font size looks ok on large screen please?
Download links:
for Windows
for MacOS
for Linux
@huxingyi That solved my issue on Win 10 except for the icons on the left bar.
Edit: Btw, really cool project. Possible product inspiration for low poly modeling (in VR): https://vr.google.com/blocks/
I'll continue testing as time permits!
@mikeruddy Thanks, looks like the default font is too large on your system. I will try another method and let you know when it's been released.
This looks very interesting, thank you, I will dig into it and see what Dust3D can benefit from it.
@huxingyi actually the font is correct, I just shrunk down the window. Here's how it looks at full screen. Almost there!
@mikeruddy Thanks, I got you, I will think how to fit the left tool bar button size.
Hi, I just released the 1.0.0-beta.10 which include all the fix about fonts, could you help to verify if it looks good on high dpi screen please?
Lookin good!
Thanks!
Problem
The text is difficult to read in the UI on high DPI displays.
Repro
Expectation
I expected the text size of Dust3D to scale with the operating system's DPI.
Actual
The text size of Dust3D remains relative to the resolution of the display.
Related
1
References