Closed Toshiwoz closed 1 year ago
This might be useful if debugging is needed. dino-sauro.zip And here some information about the version: Dust3D 1.0.0-beta.14 (version: 1.0.0.14 build: Jan 7 2019 13:39:45) opengl: 4.4.0 - Build 20.19.15.5058 shader: 4.40 - Build 20.19.15.5058 core: false
Hey, your model looks good! I adjust a little bit of the mark nodes and hands, and made two poses, one motion use these two poses, as attached: dino-sauro-rig.ds3.zip From your provided model, I can see you already got the idea how the rig and animation works. Basically, the rigging process can be conclude as the following steps:
The following parts couldn't cut off the mesh
This means, the first step failed. You can adjust the model, make the limb more stretched, so the generated mesh of the marked node will not touch the other parts of the body.
Closed as not relevant to the latest release anymore, thanks and feel free to reopen it.
Hey, as you can see from the image I'm trying to make a velociraptor, with animations and all. But as I mark parts as limbs, I start getting problems, I'm quite sure that there's some rule I'm not aware of and that I'm not following, could be I have to orient it in a specific way?
And if I go to the poses window I get this: As you can see there's only one leg displayed, no arms either.