Closed lewislepton closed 1 year ago
Thanks for the suggestions, currently supported formats in Dust3D: .obj/.glb/.fbx I hope the .glb will become a de facto standard in the coming years.
For the currently supported formats: .obj is for export the quad mesh, so you can further edit the mesh in other software, such as blender .glb Unreal engine has a built-in plugin to support importing glb, but currently need user to manually enable it (glTF). Godot engine supports importing glb. It's becoming a well adopted standard. .fbx Unity engine and Unreal engine supports importing fbx.
Currently, there is not enough manpower to support more formats, because introducing a new format itself need tons of coding, and most importantly, it adds extra consideration of each format when new features been introduced.
that's great to know. thanks for saying what's happening. aye, I figured it was more people power & obviously plenty of coding is needed to get such a thing.
thank again for creating this great software 😽
Closed as not relevant to the latest release anymore, thanks and feel free to reopen it.
again, great software. fantastic & fast. but extra export options would be nice.
I had to use blender for a simple tutorial I was making, in which I needed several different file formats to show them loading into a project. but it would be nice if dust3d had extra export options
such as these ones from blender [screenshot below]. im not saying all of these would be nice, but some extra formats would be great, more so because of peoples preferences. though I do know
.fbx
is in the options already. if not thats fine, but just more so asking 😉thanks again for this great software. can't wait to dive in further & get some nice models made for my own projects & even teachings 😉