hw1-5 / C-Hero-Calc

PvE Solver for Cosmos Quest
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Sometimes the solution given doesnt work. #9

Open robgw84 opened 6 years ago

robgw84 commented 6 years ago

Several times I have been given solutions for quests that have proven to not work. For example I just tried to solve for quest 66-1 which is this lineup: E13, F13, A14, A11, E13, A14

This was the solution that was given: Tronix:1, F14, Athos:22, Aileen:99, Rigr:28, Tiny:1

When tried it doesnt work.

Vitae666 commented 6 years ago

Have you tried using one of the updated forks of this yet? Current version is: https://github.com/nls0/C-Hero-Calc

robgw84 commented 6 years ago

No I hadnt tried it yet, it seems it was only updated a day ago and I commented on this issue 3 days ago. At least it seems like the issues with the added heroes breaking it have been fixed.

robgw84 commented 6 years ago

I guess I spoke too soon. While they did add some of the new heroes in, it seems like more new ones were added. Just got one called Jade in DQ, and when I checked it seems they added at least 4 new ones. All ones that increase the elemental bonus (the bonus vs elements like water doing extra damage to fire)

Vitae666 commented 6 years ago

baseHeroes.push_back(Monster( 78, 26, "mahatma", AIR, LEGENDARY, {HATE, WATER, AIR, 0.75})); baseHeroes.push_back(Monster( 76, 30, "jade", EARTH, LEGENDARY, {HATE, AIR, EARTH, 0.75})); baseHeroes.push_back(Monster( 72, 36, "edana", FIRE, LEGENDARY, {HATE, EARTH, FIRE, 0.75})); baseHeroes.push_back(Monster( 88, 22, "dybbuk", WATER, LEGENDARY, {HATE, FIRE, WATER, 0.75})); I'm assuming all 4 of these are the ones that you mean. They are in the code for C-Hero-Calc. Where they are NOT is in the CQMacroCreator and the CQ Auto-follower-claimer-inator (Yet). So, are you using just the Calc or are you trying to use the GUI's? If you are using the Calc itself, I'm pretty sure that it will work. As long as you have the current version from nls0 of course.

robgw84 commented 6 years ago

I was using the GUI cause its more of a pain to enter them manually. Guess I must have missed them when I was looking at the hero section of the code.