hwixlab / nvidia-texture-tools

Automatically exported from code.google.com/p/nvidia-texture-tools
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Photoshop DDS plugin #33

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
I'd like to see continued support for the Photoshop DDS load/save plugin.
I'm currently using version 8.23.1101.1715 in WinXP Pro sp2 with Photoshop
CS3. 

Many game development artists are using this tool. There is really no other
replacement for what it does.

Current problems:
1. Cubemap mips are loading incorrectly. See this post:
http://developer.nvidia.com/forums/index.php?showtopic=1092

2. Volume texture is not saving properly. See this post:
http://developer.nvidia.com/forums/index.php?showtopic=734

Preferred handling of cubemaps would be a pow-2 square 2D image, with six
Layers, one for each of the six sides. The plugin could assume the Layers
to be arranged in order from top to bottom, +X to -Z. If "Use existing
mips" is turned on, the plugin could assume each layer to contain its own
mips, arranged left-to-right from largest mip to smallest mip (smallest
being 1 pixel). 

Volume maps could be a similar setup using Layers. Top layer = top slice. #
of layers = # of slices. This could support non-square dimensions as well,
though I'm not sure how the plugin could deduce the mip layout for "Use
existing mips" if the image is non-square.

Thanks for considering this!
Eric

Original issue reported on code.google.com by er.cchadw.ck@gmail.com on 11 Feb 2008 at 7:15

GoogleCodeExporter commented 9 years ago
I agree the Photoshop plugin really needs an update. I'm raising the priority 
of this
bug, and temptatively adding it to the 2.2 release milestone.

Original comment by cast...@gmail.com on 11 Feb 2008 at 7:59

GoogleCodeExporter commented 9 years ago

Original comment by cast...@gmail.com on 11 May 2008 at 7:58