Closed hwoodward closed 5 years ago
Dependent on #4
old description for reference (translated to checklist)
After game start have server wait until a client has submitted a 'draw' action, then do something to acknowledge it, then wait again for the client to send in a 'discard' action before moving to the next client
should send clients a notice to go into an 'active' state when their turn starts clients should go into an 'inactive' state after their turn is over (when they send the 'discard' action)
Have server cycle through clients in a turn order, moving on player input.