Closed hyanwong closed 8 months ago
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Files that changed from the base of the PR and between ac05dd3bc93527759978807f23e2dc0ab56b9708 and 7f27d24a0c441533d0711c3d7bbb1bc46cb35e94.
The recent updates in the GeneticInheritanceGraphLibrary focus on enhancing edge sorting logic and data representation for genetic inheritance graphs. Specifically, these changes aim to improve the efficiency and clarity of iterating over edges by modifying how they are ordered and represented, particularly emphasizing the transition to ordering by child node attributes. This shift is designed to streamline forward simulations and data interpretation within the library.
Files | Summary |
---|---|
graph.py , tests/test_graph.py |
Adjusted edge sorting logic, renamed variables, and updated assertions related to edge sorting by parent and child attributes. |
tables.py , tests/test_tables.py |
Changed primary key calculation in sorting, added sorting method calls, modified value orders, and updated sorting logic in iedges . |
README.md |
Documented functionality changes regarding interval storage, table and graph class differences, object access methods, and internal iedges sorting. |
Objective | Addressed | Explanation |
---|---|---|
Order edges by child time and ID for efficiency in forward simulations (#70) | ✅ | |
Simplify edge interpretation as intervals in a portion object for clarity (#70) | ✅ | |
Ensure each child has only one parent at a position to prevent overlaps (#70) | ✅ | |
Provide a natural order for child edges to enhance code usability (#70) | ✅ | |
Consider the implications of edge ordering change on existing functionality (#70) | ❓ | The assessment of implications on existing functionality is not fully clear from the summary provided. |
In the realm of genetic graphs, Where edges twist and turn in paths, A rabbit hopped, with code in hand, To sort by child, a change so grand.
🌟 With each leap forward, edges align, 🐇 Through nodes and times, a dance divine. In code we trust, in change, we thrive, With every hop, our graphs come alive!
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Fixes #70
Summary by CodeRabbit