Closed phrohdoh closed 7 years ago
As of the last time I worked on this module, those commands were not yet implemented on Parrot's API.
I suggest you use PCMD commands to move around, like the examples do, or else a flight plan created MAVLINK file.
Hope that helps!
Closing this issue, please reopen if needed.
Could someone clarify this please?
My understanding is that
moveBy{End}
are what actually make the Bebop 2 move (per the Parrot docs) so if these are not implemented that means I will be unable to move / flip / follow a flightplan with my drone, correct?https://github.com/hybridgroup/node-bebop/blob/88512f1bfa0e8321c269961442a373fa4c9e1df5/docs/commands.md#pilotingmovebyobj