Closed rfpuyana closed 2 years ago
scrollX(1) should almost be a like full return to it's original position, but it looks like the texture doesn't wrap the same way it use to
Yeah, if you do the scrolling in o1 it works
shape().out(o0)
src(o0).scrollX(1,1).out(o1)
render(o1)
yeah that's really odd. this is likely happening inside of hydra-synth tho
related to https://github.com/ojack/hydra-synth/issues/62 ? but it seems fixed in the current version (1.3.4)
Closing because I believe this has been fixed for a while.
When attempting to scroll a shape(), position is shifted but animated scrolling is not performed. scrollX() works ok with other types of outputs.
Try: shape().scrollX(1,1).out()