Can yield what should be significant speedups... very few (roughly constant with mesh size) renders needed. Will need to figure out which renders can be done on the one image. Create a queue and pull them from there. Probably can do reduction on the GPU, also.... but will be complicated
Can yield what should be significant speedups... very few (roughly constant with mesh size) renders needed. Will need to figure out which renders can be done on the one image. Create a queue and pull them from there. Probably can do reduction on the GPU, also.... but will be complicated