Closed benlansdell closed 8 years ago
A temporary work-around I should implement anyway is to store tracking progress as the video runs, rather than saving the results at the very end. And to allow the tracker to be resumed later on the basis of the saved data
One possibility: http://stackoverflow.com/questions/7915118/opengl-video-freeze
Seems to improve performance and stability. Still needs a few more tests.
58ead52 seems to have done the job... closing.
Occurs sometime during the Hessian render/CUDA reduction. Memory issues mentioned in #31 are irrelevant....