I do not really understand what is going on here since I expect Qt to Vulkan and OpenGL ES is explicitly tailored for embedded systems - which we do not support. But whatever. Before risking to break things at some ends it is probably better to install a OpenGL ES implementation provided by ANGLE.
As for JACK2 there is also no angleproject package for 32bit Windows within the pacman repos. At least as far as queries from the CLI both locally and within AppVeyor are concerned. In the web interface the package seems to be still available.
This starts to smell like bit rot. Lets see how long we can provide 32bit support.
Since recently (https://ci.appveyor.com/project/mauser/hydrogen/builds/50262151 vs. https://ci.appveyor.com/project/mauser/hydrogen/builds/49314329) our Windows build pipeline fails because Qts
windeplyqt
fails to locatelibGLESv2.dll
.I do not really understand what is going on here since I expect Qt to Vulkan and OpenGL ES is explicitly tailored for embedded systems - which we do not support. But whatever. Before risking to break things at some ends it is probably better to install a OpenGL ES implementation provided by
ANGLE
.As for JACK2 there is also no
angleproject
package for 32bit Windows within thepacman
repos. At least as far as queries from the CLI both locally and within AppVeyor are concerned. In the web interface the package seems to be still available.This starts to smell like bit rot. Lets see how long we can provide 32bit support.