Closed rehashedsalt closed 3 years ago
I'm aware. One of the first things I said when I rolled out MW support was that ice traps didn't work.
It'll get fixed... one day. MW stuff is incredibly dead last on my priorities. No one on the dev team plays multiworld and none of our internal testers do either.
On Thu, Aug 12, 2021, 1:39 AM Salt @.***> wrote:
Probably one of my favorite parts of rando is hitting friends with Ice Traps, and right now the OOTOnline implementation does not actually freeze a player when someone from another world receives an ice trap for them. Makes getting one pretty unsatisfying.
It's debatable whether Ice Traps should propagate in other scenarios, but it should at the very least be supported for MW.
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As Loco pointed out to me in Discord, I apparently already fixed this but it hasn't made its way to the live build yet.
ee2892f7a9acb4a5c432a1af135dc32d866fb299
Sweet, I'll keep an eye out for the next release then!
Sorry if MW is a sore topic for you; I'm not part of the Discord so the only development history I can see here is in issues and commit logs.
Apologies if I came across that way. I swear I'm not actually a raging asshole about MW.
I just do most of the development by myself and have a ludicrous amount of work on the docket at any given time.
On Thu, Aug 12, 2021, 2:27 PM Salt @.***> wrote:
Sweet, I'll keep an eye out for the next release then!
Sorry if MW is a sore topic for you; I'm not part of the Discord so the only development history I can see here is in issues and commit logs.
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All good, I understand completely. Development is only really a hobby for me, but if you ever have any "good first issue" type jobs laying around, ping me; I'd be more than happy to contribute.
Probably one of my favorite parts of rando is hitting friends with Ice Traps, and right now the OOTOnline implementation does not actually freeze a player when someone from another world receives an ice trap for them. Makes getting one pretty unsatisfying.
It's debatable whether Ice Traps should propagate in other scenarios, but it should at the very least be supported for MW.