Closed Jeyabalan closed 11 years ago
Each mouseXXX function receives an event object with on-screen and locar-to-the-actor mouse coordinates:
e.point.x, e.point.y for screen coords. e.x, e.y for local in-actor coords.
And you can disable input on an actor at any given moment with actor.enableEvents(false).
Hope this helps.
2012/12/26 Jeyabalan notifications@github.com
I can retrieve x and y co-ordinates using mouseEvent on mouseDown, mouseUp, mouseMove, etc. But how to retrieve x and y co-ordinates on every instant of mouseDrag ? Also is there way to snap an actor to some point ?
— Reply to this email directly or view it on GitHubhttps://github.com/hyperandroid/CAAT/issues/108.
e.screenPoint.x, e.screenPoint.y for screen coordinates. sorry.
2012/12/26 hyperandroid hyperandroid@gmail.com
Each mouseXXX function receives an event object with on-screen and locar-to-the-actor mouse coordinates:
e.point.x, e.point.y for screen coords. e.x, e.y for local in-actor coords.
And you can disable input on an actor at any given moment with actor.enableEvents(false).
Hope this helps.
- ibon
2012/12/26 Jeyabalan notifications@github.com
I can retrieve x and y co-ordinates using mouseEvent on mouseDown, mouseUp, mouseMove, etc. But how to retrieve x and y co-ordinates on every instant of mouseDrag ? Also is there way to snap an actor to some point ?
— Reply to this email directly or view it on GitHubhttps://github.com/hyperandroid/CAAT/issues/108.
I can retrieve x and y co-ordinates using mouseEvent on mouseDown, mouseUp, mouseMove, etc. But how to retrieve x and y co-ordinates on every instant of mouseDrag ? Also is there way to snap an actor to some point ?