Initialize proper context in case of webgl throughout caat.
Fixes the following errors:
WebGL: INVALID_VALUE: vertexAttribPointer: bad size, stride or offset
WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program
This is work in progress and still has some issues. It is still unclear how dynamically rendered textures via a 2d canvas can be included in webgl.
Initialize proper context in case of webgl throughout caat. Fixes the following errors: WebGL: INVALID_VALUE: vertexAttribPointer: bad size, stride or offset WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program
This is work in progress and still has some issues. It is still unclear how dynamically rendered textures via a 2d canvas can be included in webgl.