Closed iaincarsberg closed 12 years ago
There are issues with tiling images as well, in that it automatically tiles once more than the setBounds, which cases the SpatialHasher to hide a visible images.
Could you try calling setClip(true) on the actor with tiling image ? Could you please post an example ?
Thanks.
Fixed. CAAT 0.3 build 208.
Great thanks
If you call setOffset on a CAAT.SpriteImage the SpatialHash code is incorrectly marking an actor as being off screen, so as you pan around the CAAT.Actor doesn't get drawn.