Otherwise, the difficulty calculation can degenerate to base (speedRatio) of exponent being close to 1 and slots have no or small impact on the final number of the difficulty.
UPDATE: choosing 1.3 right now because a small minimum has good benefits for variance.
Otherwise, the difficulty calculation can degenerate to base (speedRatio) of exponent being close to 1 and slots have no or small impact on the final number of the difficulty.
UPDATE: choosing 1.3 right now because a small minimum has good benefits for variance.
Example: