hypersurge / awe6

awe6, the inverted game framework (Haxe)
http://awe6.org
MIT License
79 stars 11 forks source link

Why is my name in some source code #31

Closed markknol closed 5 years ago

markknol commented 5 years ago

Hi,

This is just random question. I saw my name/blog is included in some files 😃 I was wondering why. I never contributed, and wonder where the code is coming from or why you choose to add my name. I don't mind being mentioned, I'm just curious why.

Btw this looks like a great library.

hypersurge commented 5 years ago

Thank you Mark for your (indirect) contribution here: https://blog.stroep.nl/2014/01/haxe-macros/

It was appropriate to credit "Mark Knol" as an author on these specific files because the bulk of the awe6 autoBuild macro implementation followed Mark's approach. The macros' purpose is to provide autoCompletion for static Asset filenames and Config XML nodes (reducing development time and increasing accuracy of dependencies). Such macros provide a clear example of how Haxe adds value to the game development process.

markknol commented 5 years ago

Ahh oh thats it. Makes sense. Thanks for letting know. Cool to see you are using this!

Indeed, Haxe is great for such stuff.