Closed GoogleCodeExporter closed 9 years ago
Try changing the audio format in awe6.core.drivers.nme.AudioManager (line 50)
from ".ogg" to ".mp3". Or try other codecs (and add the appropriate resources
to the nmml files). What audio format would you normally work with on a Mac?
Let us know what works.
Original comment by robert.f...@hypersurge.com
on 24 May 2012 at 8:55
Yes, Mp3 is working. But the Menu Music stops as soon as one moves over the
button. aac doesn't, even though the file exists I get an error message:
Assets.hx:215: [nme.Assets] There is no Sound asset with an ID of
"assets/audio/MusicMenu.aac"
Assets.hx:150: [nme.Assets] There is no BitmapData asset with an ID of
"assets/audio/MusicMenu.aac"
Assets.hx:188: [nme.Assets] There is no Font asset with an ID of
"assets/audio/MusicMenu.aac"
Original comment by andr...@ardex.de
on 25 May 2012 at 4:26
And the mp3 seems to be playing at least twice as fast.
Original comment by andr...@ardex.de
on 25 May 2012 at 4:28
Yes, mp3 suffers same issues on Windows (double timed and unreliable looping).
aac "should" work, but NME doesn't recognise it as a sound format by default
(iirc) - so you need to tag it as such in the nmml.
I am closing this issue as it's really NME usage related, rather than a code
bug. Thanks.
Original comment by robert.f...@hypersurge.com
on 25 May 2012 at 4:35
Original issue reported on code.google.com by
tobias.r...@gmail.com
on 24 May 2012 at 8:20