[ ] in-memory textures (i.e. an image for the $texture coords without needing a .png file)
[x] DONE, rgl 0.106.8 includesmesh3d() a formal class for segments a la mesh3d/shape3d so plot3d() works with lines
a bit of plot4d() experimentation, animate the device or render frames(or both? for different goals)
[ ] subdivision3d fails to split colours (a minor-ish bug, but what about other material properties)
[x] more community engagement, push to get rgl on github or gitlab so improve visibility and get PRs rolling
https://twitter.com/coolbutuseless/status/1264735591121530880