Some general optimisation, along with breakpoints for damage and sickness.
The goal is making the trait fell less like "Make a pitstop every time you hit lvl2 sick moodle" and more like a better version of Sunday Driver where instead of losing the ability to speed with a car, you can speed if you want but you take damage and sickness based on your speed and for how long you were going for said speed.
Some general optimisation, along with breakpoints for damage and sickness. The goal is making the trait fell less like "Make a pitstop every time you hit lvl2 sick moodle" and more like a better version of Sunday Driver where instead of losing the ability to speed with a car, you can speed if you want but you take damage and sickness based on your speed and for how long you were going for said speed.