Closed zorosmith closed 4 years ago
Hello, I want to get a dense map so I modify values in these files. However, the map is not as dense as those of other schemes(aloam, lego-loam).
In map_builder_node.cc, I reset the value as following, MapBuilderConfig config; config.map_filter_size = 0.01
MapBuilderConfig config; config.map_filter_size = 0.01
In MapBuilder.h, I reset values as following, 'struct MapBuilderConfig { float corner_filter_size = 0.01; float surf_filter_size = 0.01; float map_filter_size = 0.6;
float min_match_sq_dis = 1.0; float min_plane_dis = 0.2; };'
In Estimator.h, I reset values as following, float corner_filter_size = 0.01; float surf_filter_size = 0.01; float map_filter_size = 0.01;
float corner_filter_size = 0.01; float surf_filter_size = 0.01; float map_filter_size = 0.01;
I guess there are 2 reasons.
For a dense map, I suggest to record the data and refer to https://github.com/hyye/lio-mapping/issues/9#issuecomment-505382679 to build a map.
Hello, I want to get a dense map so I modify values in these files. However, the map is not as dense as those of other schemes(aloam, lego-loam).
In map_builder_node.cc, I reset the value as following,
MapBuilderConfig config; config.map_filter_size = 0.01
In MapBuilder.h, I reset values as following, 'struct MapBuilderConfig { float corner_filter_size = 0.01; float surf_filter_size = 0.01; float map_filter_size = 0.6;
float min_match_sq_dis = 1.0; float min_plane_dis = 0.2; };'
In Estimator.h, I reset values as following,
float corner_filter_size = 0.01; float surf_filter_size = 0.01; float map_filter_size = 0.01;
I guess there are 2 reasons.