In "footprint properties", "3d settings" tab, there's a list box for 3d shape names. You can only manipulate it using buttons that seem to require the shape to exist, but KLC says it should be the same as the footprint name even if it doesn't exist. For new parts, this means editing the text file manually.
In "footprint properties", "3d settings" tab, there's a list box for 3d shape names. You can only manipulate it using buttons that seem to require the shape to exist, but KLC says it should be the same as the footprint name even if it doesn't exist. For new parts, this means editing the text file manually.