Would love to know thoughts from the community. Currently I have simple Demos showcasing the following:
1) Using Konva APIs to draw to the RGB matrix and dispatching the frame buffer for every tick
2) Support for advanced animation and Tweens. Also supports multiple layers for even more advanced drawing capabilities
3) Demos showcasing integration with GSAP Core Animation library. Konva Animations also supported OOB.
4) Tries to maintain 60 FPS but further optimizations still possible.
I am also trying to integrate with MatterJS for full physics support for the canvas. This would need me to write a render that can be used with node canvas and i am almost done with the changes.
All this would not have been possible with this library and the nodejs typescript port by @alexeden https://github.com/alexeden/rpi-led-matrix. Thanks guys for giving so much to the community !!
I have been creating an advanced Nodejs Canvas implementation for drawing onto the RGBmatrix object using Node canvas, Konva.
https://github.com/narioinc/node-rgb-matrix
Would love to know thoughts from the community. Currently I have simple Demos showcasing the following:
1) Using Konva APIs to draw to the RGB matrix and dispatching the frame buffer for every tick 2) Support for advanced animation and Tweens. Also supports multiple layers for even more advanced drawing capabilities 3) Demos showcasing integration with GSAP Core Animation library. Konva Animations also supported OOB. 4) Tries to maintain 60 FPS but further optimizations still possible.
I am also trying to integrate with MatterJS for full physics support for the canvas. This would need me to write a render that can be used with node canvas and i am almost done with the changes.
All this would not have been possible with this library and the nodejs typescript port by @alexeden https://github.com/alexeden/rpi-led-matrix. Thanks guys for giving so much to the community !!