Closed H3ADROOM closed 10 months ago
Same issues
Can't repro this issue with my 4060 laptop. Could you please provide more detailed information, like runtime environment (Windows or wine or proton) and the map? btw you could try r_gamma_blend 0
and gl_bindless 0
I run Windows 11. Issue is present on almost any map that has effects. Best examples would be "ka_cbp_b03" and "ka_risingsun". Another issue is that transparency is screwed. In spots where something should be hollow - it is completely black. gl_bindless 0
doesn't change anything for me, but r_gamma_blend 0
certanily does, pixelated artifacts are gone, transparency is still broken though.
Here are some screenshots that show transparency issue
With r_gamma_blend 0
Without r_gamma_blend 0
Here are some screenshots that show transparency issue
The transparent issue was fixed in https://github.com/hzqst/MetaHookSv/releases/tag/v20230926a
The transparent issue was fixed in https://github.com/hzqst/MetaHookSv/releases/tag/v20230926a
Hmmmm, this release has a false positive for Trojan:Win32/Wacatac.H!ml
I won't force you to hurry up, but are there any updates on the artifacts? Transparency issue is gone, it works fine. As I said r_gamma_blend 0
removes those artifacts, but bloom is not present anymore.
I won't force you to hurry up, but are there any updates on the artifacts? Transparency issue is gone, it works fine. As I said
r_gamma_blend 0
removes those artifacts, but bloom is not present anymore.
I have no idea what's going on with the artifacts as I can't repro the issue at all on my end. I've tested with latest commit on 4060 laptop, RX6800 and UHD770, no artifact was found.
Hi I also get artifacts but only when enabling dynamic lights. I also have gl_bindless on 1 and r_gamma_blend on 1.
My specs idk Gtx 1660ti 6gb i5 10600kf 32gb ram a samsung ssd - lol
Hi I also get artifacts but only when enabling dynamic lights. I also have gl_bindless on 1 and r_gamma_blend on 1.
My specs idk Gtx 1660ti 6gb i5 10600kf 32gb ram a samsung ssd - lol
Can you please try https://github.com/hzqst/MetaHookSv/releases/tag/v20230928d ?
yeah np.... Just tried it and got the same results.
Edit: On a fresh install.
EDIT: nvm shadow play is bugged on default game too
Confirming this issue on RTX 4080 with latest driver version 546.01
|index|api| plugin name| plugin version| | 0| v2| Gmcx_model_effect.dll| | | 1| v4| StudioEvents.dll| 2023-10-14T02:31:51| | 2| v4| BulletPhysics_AVX2.dll| 2023-10-14T02:29:54| | 3| v4| Renderer_AVX2.dll| 2023-10-14T02:31:36| | 4| v4| CaptionMod.dll| 2023-10-14T02:30:07|
For some reason it also glitches out the nvidia shadow play lol
https://github.com/hzqst/MetaHookSv/assets/3608544/bb115103-5d2c-4767-acce-3d0d1b6a3931
https://github.com/hzqst/MetaHookSv/assets/3608544/5b818896-034d-4f68-b93f-e683cdb80fe0
https://github.com/hzqst/MetaHookSv/assets/3608544/2c3f5325-a359-4e68-bb6d-08fb60619d0e
Problem not present in
| 1| v4| StudioEvents.dll| 2023-09-18T17:02:17|
| 2| v4| BulletPhysics_AVX2.dll| 2023-09-18T16:59:41|
| 3| v4| Renderer_AVX2.dll| 2023-09-18T17:01:58|
| 4| v4| CaptionMod.dll| 2023-09-18T16:59:58|
Issue is still present, even on the latest update from 8 hrs ago (v20231230a)
I have the same issue in Condition Zero) gtx 1060 6gb (v20240103a)
I get a lot of this artifacts especcially in Condition Zero Deleted Scenes.
I get a lot of this artifacts especcially in Condition Zero Deleted Scenes.
try r_gamma_blend 0
I get a lot of this artifacts especcially in Condition Zero Deleted Scenes.
try
r_gamma_blend 0
Yeah, problem solved. No more artifacts.
Parts of some models appear trasparent for some reason.
Should've been fixed in https://github.com/hzqst/MetaHookSv/releases/tag/v20240114a
Tested on NVIDIA Geforce 4060M, Graphic Driver : 4.6.0 NVIDIA 528.92
I've downloaded latest MetaHookSv version (MetaHookSv-refs/tags/v20230925b) and in game I have artifacts. I will provide screenshots below. Issue is present on different PCs. Tested on NVIDIA Quadro T1000 and NVIDIA RTX 3070.