Closed d3nchk closed 11 months ago
I am mostly working on CS2 for the next two weeks but will get back to you when I made any progress on it. Thanks for being patient.
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform)
I decided to check and this is what happens:
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform)
I decided to check and this is what happens:
Can you provide the corresponding textures and model?
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform) I decided to check and this is what happens:
Can you provide the corresponding textures and model?
Sending it out. Please check if I have made the manifest (v_deagle_external) correctly, in particular I am interested in whether it is necessary to set scale everywhere, or one line for all maps-replacescale will be enough And check if I specified parallaxtexture parameter for height map correctly. I can't see what I got due to the problems shown above.
I attach a link to google drive as the file weighs a lot
https://drive.google.com/file/d/1vCfz6-SLNmvVJDsyvwjDpo8KMoflwsj6/view?usp=drive_link
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform) I decided to check and this is what happens:
Can you provide the corresponding textures and model?
Sending it out. Please check if I have made the manifest (v_deagle_external) correctly, in particular I am interested in whether it is necessary to set scale everywhere, or one line for all maps-replacescale will be enough And check if I specified parallaxtexture parameter for height map correctly. I can't see what I got due to the problems shown above.
I attach a link to google drive as the file weighs a lot
https://drive.google.com/file/d/1vCfz6-SLNmvVJDsyvwjDpo8KMoflwsj6/view?usp=drive_link
I failed to repro your issue under svencoop, is that a goldsrc-dedicated issue?
https://github.com/hzqst/MetaHookSv/assets/12287588/26c32a10-1188-41a8-9c24-1bcf9f860182
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform) I decided to check and this is what happens:
Can you provide the corresponding textures and model?
Sending it out. Please check if I have made the manifest (v_deagle_external) correctly, in particular I am interested in whether it is necessary to set scale everywhere, or one line for all maps-replacescale will be enough And check if I specified parallaxtexture parameter for height map correctly. I can't see what I got due to the problems shown above. I attach a link to google drive as the file weighs a lot https://drive.google.com/file/d/1vCfz6-SLNmvVJDsyvwjDpo8KMoflwsj6/view?usp=drive_link
I failed to repro your issue under svencoop, is that a goldsrc-dedicated issue?
2023-12-19.21-46-43.mp4
That's the thing, I don't know what the problem is. Do you have the latest version of hl? I installed yesterday a fresh build from steam, rolled metahook, and threw in the models. Used czero. I didn't do anything else. In the console, too, there are no scary inscriptions. Maybe it's AMD drivers again?
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform) I decided to check and this is what happens:
Can you provide the corresponding textures and model?
Sending it out. Please check if I have made the manifest (v_deagle_external) correctly, in particular I am interested in whether it is necessary to set scale everywhere, or one line for all maps-replacescale will be enough And check if I specified parallaxtexture parameter for height map correctly. I can't see what I got due to the problems shown above. I attach a link to google drive as the file weighs a lot https://drive.google.com/file/d/1vCfz6-SLNmvVJDsyvwjDpo8KMoflwsj6/view?usp=drive_link
I failed to repro your issue under svencoop, is that a goldsrc-dedicated issue? 2023-12-19.21-46-43.mp4
That's the thing, I don't know what the problem is. Do you have the latest version of hl? I installed yesterday a fresh build from steam, rolled metahook, and threw in the models. Used czero. I didn't do anything else. In the console, too, there are no scary inscriptions. Maybe it's AMD drivers again?
Just found out the root cause --- GoldSrc uses the higher 16bits of the OpenGL texture id as color table id (for palette iirc) which are the same bits I am using for external texture management, while SvEngine has removed the support for color table extension. A fix will be there soon.
done in https://github.com/hzqst/MetaHookSv/releases/tag/v20231218a see https://github.com/hzqst/MetaHookSv/blob/main/Build/svencoop_addon/models/fallguys/door6_external.txt
Something's wrong. I just put a new build of metahook (czero version is the latest at the moment, i.e. HL25 platform) I decided to check and this is what happens:
Can you provide the corresponding textures and model?
Sending it out. Please check if I have made the manifest (v_deagle_external) correctly, in particular I am interested in whether it is necessary to set scale everywhere, or one line for all maps-replacescale will be enough And check if I specified parallaxtexture parameter for height map correctly. I can't see what I got due to the problems shown above. I attach a link to google drive as the file weighs a lot https://drive.google.com/file/d/1vCfz6-SLNmvVJDsyvwjDpo8KMoflwsj6/view?usp=drive_link
I failed to repro your issue under svencoop, is that a goldsrc-dedicated issue? 2023-12-19.21-46-43.mp4
That's the thing, I don't know what the problem is. Do you have the latest version of hl? I installed yesterday a fresh build from steam, rolled metahook, and threw in the models. Used czero. I didn't do anything else. In the console, too, there are no scary inscriptions. Maybe it's AMD drivers again?
Just found out the root cause --- GoldSrc uses the higher 16bits of the OpenGL texture id as color table id (for palette iirc) which are the same bits I am using for external texture management, while SvEngine has removed the support for color table extension. A fix will be there soon.
Ok
Fixed in the latest commit.
How are things going with adding PBR rendering on studio models? Any progress?