Open Blackgrowl opened 2 weeks ago
This is a trade off for r_gamma_blend 1. turning r_gamma_blend off would probably the best way to mitigate the artifacts.
This is a trade off for r_gamma_blend 1. turning r_gamma_blend off would probably the best way to mitigate the artifacts.
I gave it a try but the results are not favourable:
Turning FXAA on does fix it though, despite r_gamma_blend 0:
This is with both FXAA and r_gamma_blend turned on:
I have noticed some strange problem with the transparency regarding sprites, it seems that they can now lighten up the edges of the texture itself, this is not prevalent if you don't use Renderer.dll
Here's a picture to showcase the problem, you can easily see it with the visible bright "cubes" from where I fired and especially when I fire.
This is a similar picture with Renderer.dll was not loaded into plugins, you can see there are no problems where I fire and when I fire.
EDIT: I've just noticed that this problem occurs when r_fxaa is set to 0. Here is a picture with FXAA off And this is with FXAA on