Open MeaningO opened 2 weeks ago
are you running the latest version of Renderer.dll?
I run the one that came with the metahook itself
use console command mh_pluginlist
to check plugin versions.
is that it?
| 6| v4| Renderer_AVX2.dll| 2024-10-14T12:14:24|
yes it is, so it's like the glowing entities may get invisible in certain case? or it's not just glowing ones but any other entities even they are kRenderNormal
?
all the playermodels, which are uncontrolled by players, are always invisible, it does not matter if they are glowing or not
these two glowing playermodels are "illusions" of the players (copying animation frame, position etc)
Could it be the case that there were too many entities in the view? iirc engine 8684(pre-25th legacy version) supports up to 256 packet entities and any entitiy out of this limit will be always invisible.
no, the screenshots are made with approximately 10 entities at the time moreover, they're still invisible even if I'm the only one player at the server, creating the copy of myself, making in total of ~8 entities
by that I mean that it does not matter, if I'm the only one player, or there is full server, these models will always be invisible
is there any minimal reproducible example? like a box bsp with 10 cycler entities?
no, i don't think so
upd: the "additive" flag does not render while on player (hats, for example) it might be the reason
upd: the "additive" flag does not render while on player (hats, for example) it might be the reason
I wonder if the "uncontrollable player" models are non-kRenderNormal
, or say they are like kRenderTransAlpha
or kRenderTransTexture
?
player studiomodel not visible (such as playermodel entity uncontrollable) these screenshots are made simultaneously the glowing ones are entities created by non-glowing players(clones)