hzqst / MetaHookSv

MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
MIT License
149 stars 37 forks source link

studiomodel not visible #509

Open MeaningO opened 2 weeks ago

MeaningO commented 2 weeks ago

player studiomodel not visible (such as playermodel entity uncontrollable) 20241112011624_1 20241112011623_1 these screenshots are made simultaneously the glowing ones are entities created by non-glowing players(clones)

hzqst commented 2 weeks ago

are you running the latest version of Renderer.dll?

MeaningO commented 2 weeks ago

I run the one that came with the metahook itself

hzqst commented 2 weeks ago

use console command mh_pluginlist to check plugin versions.

MeaningO commented 2 weeks ago

is that it?

| 6| v4| Renderer_AVX2.dll| 2024-10-14T12:14:24|

hzqst commented 2 weeks ago

yes it is, so it's like the glowing entities may get invisible in certain case? or it's not just glowing ones but any other entities even they are kRenderNormal?

MeaningO commented 2 weeks ago

all the playermodels, which are uncontrolled by players, are always invisible, it does not matter if they are glowing or not

MeaningO commented 2 weeks ago

these two glowing playermodels are "illusions" of the players (copying animation frame, position etc)

hzqst commented 2 weeks ago

Could it be the case that there were too many entities in the view? iirc engine 8684(pre-25th legacy version) supports up to 256 packet entities and any entitiy out of this limit will be always invisible.

MeaningO commented 2 weeks ago

no, the screenshots are made with approximately 10 entities at the time moreover, they're still invisible even if I'm the only one player at the server, creating the copy of myself, making in total of ~8 entities

MeaningO commented 2 weeks ago

by that I mean that it does not matter, if I'm the only one player, or there is full server, these models will always be invisible

hzqst commented 2 weeks ago

is there any minimal reproducible example? like a box bsp with 10 cycler entities?

MeaningO commented 2 weeks ago

no, i don't think so

MeaningO commented 1 week ago

upd: the "additive" flag does not render while on player (hats, for example) it might be the reason

hzqst commented 6 days ago

upd: the "additive" flag does not render while on player (hats, for example) it might be the reason

I wonder if the "uncontrollable player" models are non-kRenderNormal, or say they are like kRenderTransAlpha or kRenderTransTexture?