What steps will reproduce the problem?
1. I've added dll's into references and project folder (Add Existing Item...)
2. I've such code:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using System.IO;
using LuaInterface;
namespace Cs_XNA_Lua
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Lua pLuaVM;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
// Frame rate is 30 fps by default for Windows Phone.
TargetElapsedTime = TimeSpan.FromTicks(333333);
// Extend battery life under lock.
InactiveSleepTime = TimeSpan.FromSeconds(1);
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
pLuaVM = new Lua();
if (File.Exists("main.lua") == false)
System.Diagnostics.Debug.WriteLine("Brak pliku 'main.lua'");
else
pLuaVM.DoFile("main.lua");
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
3. When I try to compile it returns me such errors and warnings:
Warning 1 The primary reference "LuaInterface, Version=2.0.0.16708,
Culture=neutral, processorArchitecture=x86" could not be resolved because it
has an indirect dependency on the framework assembly "mscorlib,
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" which could
not be resolved in the currently targeted framework.
".NETFramework,Version=v4.0". To resolve this problem, either remove the
reference "LuaInterface, Version=2.0.0.16708, Culture=neutral,
processorArchitecture=x86" or retarget your application to a framework version
which contains "mscorlib, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089". Cs_XNA_Lua
Warning 2 The primary reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" could not be
resolved because it has an indirect dependency on the framework assembly
"mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
which could not be resolved in the currently targeted framework.
".NETFramework,Version=v4.0". To resolve this problem, either remove the
reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" or retarget your
application to a framework version which contains "mscorlib, Version=2.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089". Cs_XNA_Lua
Warning 3 The primary reference "LuaInterface, Version=2.0.0.16708,
Culture=neutral, processorArchitecture=x86" could not be resolved because it
has an indirect dependency on the framework assembly "Microsoft.VisualC,
Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which could
not be resolved in the currently targeted framework.
".NETFramework,Version=v4.0". To resolve this problem, either remove the
reference "LuaInterface, Version=2.0.0.16708, Culture=neutral,
processorArchitecture=x86" or retarget your application to a framework version
which contains "Microsoft.VisualC, Version=8.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a". Cs_XNA_Lua
Warning 4 The primary reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" could not be
resolved because it has an indirect dependency on the framework assembly
"Microsoft.VisualC, Version=8.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a" which could not be resolved in the currently
targeted framework. ".NETFramework,Version=v4.0". To resolve this problem,
either remove the reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" or retarget your
application to a framework version which contains "Microsoft.VisualC,
Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Cs_XNA_Lua
Warning 5 The primary reference "LuaInterface, Version=2.0.0.16708,
Culture=neutral, processorArchitecture=x86" could not be resolved because it
has an indirect dependency on the framework assembly "System, Version=2.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089" which could not be resolved
in the currently targeted framework. ".NETFramework,Version=v4.0". To resolve
this problem, either remove the reference "LuaInterface, Version=2.0.0.16708,
Culture=neutral, processorArchitecture=x86" or retarget your application to a
framework version which contains "System, Version=2.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089". Cs_XNA_Lua
Warning 6 The primary reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" could not be
resolved because it has an indirect dependency on the framework assembly
"System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
which could not be resolved in the currently targeted framework.
".NETFramework,Version=v4.0". To resolve this problem, either remove the
reference "lua51, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=1e1fb15b02227b8a, processorArchitecture=x86" or retarget your
application to a framework version which contains "System, Version=2.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089". Cs_XNA_Lua
Error 7 The type or namespace name 'LuaInterface' could not be found (are you
missing a using directive or an assembly
reference?) c:\users\michał\documents\visual studio
2012\Projects\Cs_XNA_Lua\Cs_XNA_Lua\Cs_XNA_Lua\Game1.cs 14 7 Cs_XNA_Lua
Error 8 The type or namespace name 'Lua' could not be found (are you missing a
using directive or an assembly reference?) c:\users\michał\documents\visual
studio 2012\Projects\Cs_XNA_Lua\Cs_XNA_Lua\Cs_XNA_Lua\Game1.cs 26 9 Cs_XNA_Lua
What is the expected output? What do you see instead?
Just like I've written
What version of the product are you using? On what operating system?
Windows 8 Pro + VS2012Express for Windows Phone 8.0
I'm compiling in C# and XNA 4.0
Please provide any additional information below.
Original issue reported on code.google.com by michal.b...@gmail.com on 28 Mar 2013 at 11:11
Original issue reported on code.google.com by
michal.b...@gmail.com
on 28 Mar 2013 at 11:11