I've noticed some "shaking" issue when interpolating with half-precision mode
fp32fp16 (the text is a still image, but is flickering in fp16 mode)
I don't expect any fix for this as with an increase in interpolation speed the quality would obviously decrease, but I want to know more about the technical stuff behind half precision floating point format and what could cause rife to have this issue when using it
I've noticed some "shaking" issue when interpolating with half-precision mode fp32 fp16 (the text is a still image, but is flickering in fp16 mode) I don't expect any fix for this as with an increase in interpolation speed the quality would obviously decrease, but I want to know more about the technical stuff behind half precision floating point format and what could cause rife to have this issue when using it