i3D-net / ONE-GameHosting-SDK-Unreal

Apache License 2.0
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Live status player count and rules/mode not updating #2

Open bart-vk opened 2 years ago

bart-vk commented 2 years ago

When updating the live status fields of game instances through the plugin (using _one_server->set_game_state()) the player count and live rules are not updated on the Game Hosting dashboard and instance details page. The live host name, live game version, and live map do correctly update.

Debug log from the plugin: LogTemp: ONE ARCUS: outgoing opcode: 32, payload: {"players":0,"maxPlayers":4,"name":"GameName","map":"/Game/Maps/PLVL_World","mode":"BP_MyGameMode_C","version":"123"}

RobBothof commented 1 month ago

When testing the provided ArcusExample project together with the FakeAgent from ONE-GameHosting-SDK: https://github.com/i3D-net/ONE-GameHosting-SDK/tree/master/one/fake, we have observed the full game state being passed through successfully, indicating this problem may not be related to the Unreal Plugin. Perhaps this problem is related to the hosting dashboard. If you could verify your integration of the Unreal Plugin using the FakeAgent, in stead of running it on a live server, that would be of great help to locate the source of this issue.