Open mciul opened 10 years ago
Hm... maybe your health could go down continuously as you travel, so if you waste too much time before waking up, you die.
Or, even tougher... your body score could go down continuously.
Some alternatives for that:
When your body score gets to 0, you wake up. That's the only way to wake up. When your body score gets to 0, you die, so you'd better wake up before that. Your dream lasts as long as your body score or your spirit score, but the penalty is limited. The farther you are from your body, the lower your mind score when you wake up.
Maybe...
As an astral projection, you can attack enemies wherever you are, but they can't attack you. But wherever your body is, enemies can attack it. You can wake up as a reaction, with the waking up penalty, but if you don't, you get an even worse penalty. And of course if your body is alone, chances of it being followed increase.
Or maybe every monster in the room where the grenade explodes becomes an astral projection, wandering off to do mischief until they wake up. Can astral projections fight each other?
Maybe this dream could only be available to worshippers of Herm? It would be great to have a dream for each god.
Maybe astral travel could be like being hidden, except enemies have to make a spirit check to detect you. If they do detect you, your body is teleported to your location and you wake up, but whoever detected you gets the first strike.
Check out the Etherealness section in "Kerkerkruip Systems - Hiding Smoke Ethereal". It does something a bit similar to your idea of astral travel. Note that there is currently no way to become ethereal, because the system isn't ready for deployment (there's a lot of stuff you need to think about in order to make this work).
Let me know whether you think this would work better as a dream, or as an etherealness state that you can probably get from either a scroll or a wearable item.
I think I like the idea of etherealness being a dream. It means we can bring it back, while it should be simpler to implement.
Hm, interesting ideas. I do think that 'just walking around' would be too boring. There should at least be a reason for the player to be wandering along the dungeon. Perhaps there is one monster there (a nightmare / astral creature), giving a cool item or nice ability, and is the way to exit the dream to defeat the astral monster.
2013/11/16 Dannii Willis notifications@github.com
I think I like the idea of etherealness being a dream. It means we can bring it back, while it should be simpler to implement.
— Reply to this email directly or view it on GitHubhttps://github.com/i7/kerkerkruip/issues/123#issuecomment-28615958 .
Met vriendelijke groet,
Remko van der Pluijm LinkedIn: http://nl.linkedin.com/in/rvanderpluijm
I've been toying with an idea for a dream that could give you a teleportation-like effect. In the dream, you wander around the real dungeon as an astral projection, possibly able to walk through walls but unable to pick anything up or attack any monsters.
Possible effects:
You get to wake up anywhere in the dungeon you want - but maybe with some penalties, maybe leaving all your stuff behind where you fell asleep.
Travel might be limited to places you've already visited.
When you wake up, you are separated from your body (ghost form?) Or maybe you can do more significant things in the dream, at the risk of someone finding your body and killing it, or permanently cutting you off from your body, killing you.
What do you think?