i7 / kerkerkruip

Kerkerkruip - the interactive fiction roguelike game
kerkerkruip.org
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Biomes #49

Open curiousdannii opened 11 years ago

curiousdannii commented 11 years ago

From the intfiction.org forum

Inspired by Terraria we will introduce Biomes to Kerkerkruip. These will be large scale geographical features, and I'd expect to have 3-5 of them in a dungeon. Some of them would be in every dungeon, others would only sometimes be present. Some of the Biomes I've thought of are:

A few rooms/items/monsters would be locked into a particular biome, while others will be more likely to appear in some biomes than others. Some, such as the temples, could appear in any, but would change in appearance depending on where they are. In the core dungeon they would appear as they do now, but on the shore of the underground sea maybe they would be a simpler arrangement of standing stones. This would largely be flavour text, but perhaps the biomes could influence the behaviour of rooms too sometimes.

Tunnels would sometimes be required to link up between biomes, while their descriptions would be generated to match the biomes they are next to.

Rooms currently have a mood. If you want to keep that system I don't know how best to integrate it with biomes.

VictorGijsbers commented 11 years ago

I'm still worried that this would make the dungeon too predictable. Perhaps it could be prototyped in a separate branch? (Or we could discuss it further, of course.)

curiousdannii commented 11 years ago

Yeah, when I get around to this I'll do it in a separate branch.

ektemple commented 11 years ago

Please keep the graphical map in mind as you plan. In a well-made game, the graphical map would use different tiles for different biomes, and would also label biomes on the map.