Open ghost opened 9 years ago
fs_basegame you mean? You could load external files through that and such.
I mean when you are working with a mod you have to restart the level to update the code. I was asking you to try and make that bit live. So while ingame if a code change is made it takes instant affect.
no bone limit
Yeah you could do that with fs_usedevdir and then calling a dev/map/_restart.
For bone limit that's something I'll take a look at.
also while your looking into the bone limit... many people people want to be able to import bigger models, which would mean to remove the vert tris limit for them. I know this isnt part of the dll since its in converter.exe, but a friend wanted me to ask you. (I rarely have this issue tho =__= cough cough http://i.snag.gy/fwjWF.jpg cough cough)
Bone limit is impossible since it's tied into way more than just a simple value change, degenerate tris is related to converter not to the game itself. Finding where that is removed is more a problem than you think :|
You should try and get live compile on the gsc files. You save. It loads. In game. I have it working on my patch. Enjoy. Try and get it working its fucking useful.