Closed iBicha closed 4 months ago
We use it for tutorials.
I'm using it within a projection mapping system that has a scene capable of showing videos. My specific scene with this package has an interface allowing users to look up a video on YouTube and then load that video into the player. I have my own request server setup so there is no load on yours. It's a life saver for my purposes and greatly appreciated.
I'm using this for a VR media player (under-development) on a standalone Android VR headset. But, the throttling issues have made it almost unusable. Was looking about moving to the recommended yt-dlp package, found nothing so far. Also any help about muxing the video and audio streams for higher resolutions will be a godsend, because on a 4K VR headset watching 360 videos in 720p resolution is a torture.
@ubergeekseven I think that simple use for viewing is the best feature for me. If we could link the executable desktop version to the code to send the request locally, I think it would be very useful. Since the main downloader project is pretty much dead and another has come about that works exactly the same way, we could just point to that executable. I renamed the projects executable and it works exactly the same as the original. Not needing a virtual server setup for it and instead using the package as a dependency on the desktop works well for my case.
I know this doesn't solve mobile though.
These are great use cases - thanks for sharing. @ubergeekseven a bit late, but I've added support for yt-dlp, both on a server and local instance. That should help with the throttling issue.
As for the 360 videos, it used to work with just the video and half-decent quality, but now it does not work at all.
Hi I am using it develop a game for toddlers with autism to learn basic skills. Using video a reinforcer, hence using your package. Thank you, helped my son already.
I'm using the Android app to play a designated YouTube video..! The URL from the PC demo version as Video Player can also be played on Android, so I'll save the URL and run it on Android! (I'm not a professional programmer yet)
input URL in PC Youtube Player Script ex) https://youtu.be/qxdk6nyt4TM
I save that in Script, or txt file.
Use that "New URLs" in Android. input URL in Video Player. It working!
I don't know how that "New URL" comes out and how it is used, so I don't know English and programming, but.. I'm using it well!! I made my own playlist in advance, and I'm screenshot Images or playing it on Android without going into YouTube! Thank You!
Thank you everyone for the insights!
I'm using the Android app to play a designated YouTube video..! The URL from the PC demo version as Video Player can also be played on Android, so I'll save the URL and run it on Android! (I'm not a professional programmer yet)
The long links that point to the videos expire (in about 6 hours) so you can't save them, they need to be fetched every time. Just so that you're aware
Thank you for the additional information!!
I used to think for a long time about why it doesn't work when the link doesn't work, but now I know why...! My own YouTube playlist app doesn't keep working, so I was thinking about what to do, but I'll have to find another way or think about it more...!
Thank you very much for making a good GitHub project!
Closing, thank you everyone for the feedback.
tl;dr : share how you are using this package to prioritize feature development
What are you using UnityYoutubePlayer for? I would like to get some feedback from the community to understand how this package is being used, and what use cases are being solved.
Here's my assumption (and assumptions are usually either incomplete or plain wrong) on some use cases:
Does your use case fit in the list? Are you building something else?
I've been going at this project on and off solo, and with my limited time to work on this project for free, there's a lot of "possible" directions to go from here, so efforts should be directed towards what's useful. Some ideas: