This error could happen when the player did not close yet (because of asyncStopSemantics) and another player is created.
Only one player is allowed to be created at a time.
The fix should be to wait for the current player to stop before creating another one
This error could happen when the player did not close yet (because of
asyncStopSemantics
) and another player is created. Only one player is allowed to be created at a time.The fix should be to wait for the current player to stop before creating another one