Open netricsa opened 3 years ago
That's a strange issue, and I'll see what I can do. This probably has something to do with the order that BGL handles draw callbacks.
Ive been working something for using linked rigs, in combination of setting the mesh object in front it looks better already. Here is a before and after when i use "in front" in the mesh object.
Bones visibility hides whether it's in front of - or behind the onion skin, with both "X ray" and "Flat Colors" being toggled on: (It only displays with transparency on)
In the bones display, "In front" is toggled too, but doesn't work:
While working with transparency on mode is also good, sometimes full opacity and x-ray onion skin does help while working with silhouettes in a better way..