iChun / GeneralLaymansAestheticSpyingScreen

GNU Lesser General Public License v3.0
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Question: World Portals #9

Open mainrs opened 6 years ago

mainrs commented 6 years ago

On Curseforge you mentioned the following:

As with clientside rendering, there are limitations as to how far GLASS will be able to render. GLASS will only be able to render another perspective that is close enough to your current position. A lot of this mod requires the elements used to be in within the client world. As with World Portals, rendering the world on GLASS will half your FPS for each new render turned on. Be vary of this and try not to have too many running at once.

Does that mean that for each new GLASS instance (projector + screen), my FPS will half? Because I would basically render the view of me and a pseudo player?

iChun commented 6 years ago

Essentially, yes. It's not easy to rerender the world without having a significant impact to the fps. The more you have, the more rerenders.

On 31 Dec 2017 11:15 PM, "SirWindfield" notifications@github.com wrote:

On Curseforge you mentioned the following:

As with clientside rendering, there are limitations as to how far GLASS will be able to render. GLASS will only be able to render another perspective that is close enough to your current position. A lot of this mod requires the elements used to be in within the client world. As with World Portals, rendering the world on GLASS will half your FPS for each new render turned on. Be vary of this and try not to have too many running at once.

Does that mean that for each new GLASS instance (projector + screen), my FPS will half? Because I would basically render the view of me and a pseudo player?

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mainrs commented 6 years ago

May I ask how you are doing this? The only thing that I came up with would basically be creating a pseudo player and render his view into GLASS. Not sure if this is even possible.